Lua is spreading more and more throughout different areas of software, from embedded systems and mobile devices to the Web and the Internet of Things. Besides, it has a major role in the game industry, where knowledge of Lua has become an indisputable asset. Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Programming in Lua is the official book about the language, providing a solid base to any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5—from the basics to its API with C. The book is the main source of programming patterns for Lua, with numerous code examples that help the reader to make the most of Lua’s flexibility and powerful mechanisms. Programming in Lua is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Fourth Edition updates the book to Lua 5.3 and marks a complete reorganization of the text. Building on his many years of experience teaching Lua, Roberto has restructured the book to present the material in a growing order of complexity, allowing the reader to better absorb the character of the language.
Table of Contents
Part I. The Basics Chapter 1. Getting Started Chapter 2. Interlude: The Eight-Queen Puzzle Chapter 3. Numbers Chapter 4. Strings Chapter 5. Tables Chapter 6. Functions Chapter 7. The External World Chapter 8. Filling Some Gaps Part II. Real Programming Chapter 9. Closures Chapter 10. Pattern Matching Chapter 11. Interlude: Most Frequent Words Chapter 12. Date And Time Chapter 13. Bits And Bytes Chapter 14. Data Structures Chapter 15. Data Files And Serialization Chapter 16. Compilation, Execution, And Errors Chapter 17. Modules And Packages Part III. Lua-Isms Chapter 18. Iterators And The Generic For Chapter 19. Interlude: Markov Chain Algorithm Chapter 20. Metatables And Metamethods Chapter 21. Object-Oriented Programming Chapter 22. The Environment Chapter 23. Garbage Chapter 24. Coroutines Chapter 25. Reflection Chapter 26. Interlude: Multithreading With Coroutines Chapter 27. An Overview Of The C Api Chapter 28. Extending Your Application Chapter 29. Calling C From Lua Chapter 30. Techniques For Writing C Functions Chapter 31. User-Defined Types In C Chapter 32. Managing Resources Chapter 33. Threads And States
Title: Programming in Lua, 4th Edition Author: Roberto Ierusalimschy Length: 388 pages Edition: 1 Language: English Publisher: Lua.org Publication Date: 2016-08-01 ISBN-10: 8590379868 ISBN-13: 9788590379867